![]() With all the latter aspects like DRM / code based vague promises and the like just don't come into the picture.Īll in all I think Kickstarter has - so far - done more good than bad. Where the scope is clear there's little need to invent / develop new code / technology or for raising funds for a engineering project / products and bringing them to a level that they can be manufactured / replicated easily enough. It works so much better with smaller scale projects - documentaries, films, art, photography, dance, etc. I am not sure - I think Kickstarter is fine, but it probably just isn't very well suited for large teams and / or complex projects like games, necessarily, that have complicated methods of delivery, and can easily suffer from feature creep / are hard to project manage. If anything it illustrates - somewhat - why publishers and investors are so stringent and dictate as much conditions as they do to the game studios they hire. ![]() I think this should not be tolerated anymore. My example just shows how one-sided and unqueal the relation between backers and creators is. Trilarion: No criteria can help you there unless you decide to never ever back another KS.
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